#ifndef CGAME_H

#define CGAME_H

#include "CScene.h"

class CGame : public CScene
{
public :
						CGame(void);
						~CGame(void);
			void		put(void);
			int			run(void);

private :
	CScene*		m_pNowScene;
	int			m_nNowSceneNumber;
	int			m_nStageNumber;

			void		sceneChange(int const _nSceneNumber);
};

#endif